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1. who can tell me the maximum battle range of drone. - in Ships and Modules [original thread]
if your going to do that you might want to add the MWD for drone link
- by Armoured C - at 2010.04.01 08:31:00
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2. Drake T2 - in Ships and Modules [original thread]
Originally by: Aleiceland come on CCP , give us a awesome t2 Drake. just a little twitching , we dont ask for much. dont we?. :D yes the most boring and obvious bait ship in the game needs a t2 version. i see the drake as the ver...
- by Armoured C - at 2009.12.14 15:19:00
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3. New T3 ships look sweet - in Ships and Modules [original thread]
like this post
- by Armoured C - at 2009.06.22 21:51:00
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4. Cyno Jumping - in Ships and Modules [original thread]
since you are asking this type of question it seem you have had no experience with capital ships, be warned that you should use these with a support fleet since they are very easy to kill. JOIN FOFF NOW CHAT CHANNEL FOR MORE INFO
- by Armoured C - at 2009.06.21 23:34:00
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5. T2 BC - in Ships and Modules [original thread]
t2 harbey Mobile Defence Ship this ship is able to deploy mobile weapons platform to defend areas such as gates and stations. 6 lows 4 mids 4 highs t2 resists skill required BC5 MDP ( mobile defence platform ) 3 ( allows you to control one...
- by Armoured C - at 2009.06.16 18:43:00
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6. T2 BC - in Ships and Modules [original thread]
t2 is your command ships and teir 2 are you drake and your myrmidons what the hell are you on about
- by Armoured C - at 2009.06.16 17:41:00
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7. Recon advice please - in Ships and Modules [original thread]
i love curses , everyone is so weary around them, they have a nasty bite and i know many tacklers that are scared to tackle them because they know it means there death because they have no cap to run MWD. not many ships am i wear of and the curs...
- by Armoured C - at 2009.05.27 23:26:00
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8. Recon advice please - in Ships and Modules [original thread]
why would you pve in a recon ??? OFFLINE [ONLINE]
- by Armoured C - at 2009.05.27 19:16:00
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9. Time for titan's to have siege? - in Ships and Modules [original thread]
Originally by: Jan Deltord In case the OP didnt notice, the anti-GBC forces just put *fourteen* Titans in one system. yeah those anti GBC of those titan pilot are made up from four different alliances in that picture and it 13 titans ...
- by Armoured C - at 2009.05.26 11:07:00
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10. MWD/Afterburners! - in Ships and Modules [original thread]
i prefer AB over MWD but as a standard fleet ship fitting requirement everyone has to fit the same to MWD it is ='( if you buy eve in a box from my game store i will give you isk (GAME , parkgate rotherham)
- by Armoured C - at 2009.05.05 23:37:00
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11. Faction BS's. - in Ships and Modules [original thread]
i still think navy ships should get a bonus to navy fittings. it would make sence and now i hate flying navy /pirate faction ships since i am a pvpr i see it pointless to me apart from the isk i use to get them could be put to more ships but...
- by Armoured C - at 2009.05.04 22:07:00
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12. Battleships - Is it as bad as I hear? - in Ships and Modules [original thread]
Edited by: Armoured C on 21/04/2009 14:59:27 if you have your BS set up as sniper you can hit anything that tracks with there speed and your distance inty kill with sniper amarr BS i was sitting at 143km with 3 SB's (standard sniper fit)...
- by Armoured C - at 2009.04.21 14:57:00
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13. CCP....the Aeon - in Ships and Modules [original thread]
Originally by: Mayor Kittens Edited by: Mayor Kittens on 31/03/2009 01:42:12 The Fenrir is the coolest ship ingame congratulationsallminmatarplayershavebeendemotedtosandpeople :) WARNING: ANGRY AND LOOKING FOR BLOOD
- by Armoured C - at 2009.03.31 12:49:00
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14. A Cruise fit Raven - Obsolete for PvP to a Drake? - in Ships and Modules [original thread]
i found out your problem , you using caldari ships for PVP
- by Armoured C - at 2009.01.26 01:34:00
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15. Destroyer Boost needed - in Ships and Modules [original thread]
amarr use alot of cap augoror does cap transfer, limited usefulness actually helpful my apoc could use a few burst of cap sometimes when sniping
- by Armoured C - at 2009.01.24 02:38:00
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16. Destroyer Boost needed - in Ships and Modules [original thread]
Originally by: Vabjekf The problem is not that they suck, its that they are misplaced in the progression of ships. I think in order to train destroyer skill you should need all basic fitting skills to 5. that a idea PWNING GD since...
- by Armoured C - at 2009.01.24 02:25:00
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17. Destroyer Boost needed - in Ships and Modules [original thread]
just use cruisers :p much more versatile PWNING GD since 06 http://evelife.wordpress.com/2009/01/17/eve-life-new-year-tidings/ [url]
- by Armoured C - at 2009.01.24 02:22:00
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18. Destroyer Boost needed - in Ships and Modules [original thread]
dont go caldari they are rubbish :) and ebil PWNING GD since 06 http://evelife.wordpress.com/2009/01/17/eve-life-new-year-tidings/ [url]
- by Armoured C - at 2009.01.24 02:04:00
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19. Destroyer Boost needed - in Ships and Modules [original thread]
blob you want a dictor :) you get on every KM then :) at least i think it works like that can someone C/D this ? PWNING GD since 06 http://evelife.wordpress.com/2009/01/17/eve-life-new-year-tidings/ [url]
- by Armoured C - at 2009.01.24 01:54:00
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20. Destroyer Boost needed - in Ships and Modules [original thread]
most people like me trained it when i were a newbie and went to cruisers PWNING GD since 06 click here for the EvELife blog
- by Armoured C - at 2009.01.24 01:25:00
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